Above is my affinity space video.
I chose the Harry Potter fandom as my affinity space. Making this video was easier than my experience with making the digital multi-modal composition because I was more comfortable using the programs. I used the same YouTube video editor as I used in the previous project to make the video, so recording the sound and integrating the images was easy. This project I also used screencasts (one of a YouTube video and one of a website). First, I tried to use Screencast-o-matic, a free program, but I had trouble converting the videos to something I could upload into my project. In the end I used a free trial version of VideoGrabber. This was a very simple program with an adjustable screencaster and a “convert” button. Although acquiring the screencasts was easy with this program, I do not think I have a very adept hand at integrating them into my videos yet. I felt the final result served its purpose adequately enough, but was clunkier than I would have liked. I think that is just a matter of being comfortable with the software and knowing how and when to edit the clips. All of the images that I used were licensed under Creative Commons, but the website and YouTube clip I used were not. I gave each individual credit on the end of the video along with the website links.
1. Affinity spaces can increase the knowledge of each fan as well as provide them with an opportunity to share their passion with others and feel part of a community. By bringing together people with a common passion, affinity spaces facilitate conversations and generators in the spaces can create content and inspire fans to participate more fully in their passions.
2. The Harry Potter affinity space uses technology in many different ways. There is numerous fan-run sites and fan-created organizations, official movie sites, and an interactive site run by J.K. Rowling and a staff called Pottermore. Fans can create accounts, be sorted into houses, and get little-known facts and “behind-the-scenes” tidbits provided by the author as they go on a digital walkthrough of the books. Fans participate by discussing the books on websites, in forums, and in blogs, and they create their own fanfiction to continue the stories in their own directions.
3. The model of fanfiction could be used in various classroom writing activities. The knowledge learned in an affinity space can also lead to classroom activities such as character studies. Since my chosen affinity space is centered around a book series, the content easily lends itself to the English classroom. Students can use different portals to reach out to others and acquire more knowledge about the story arch, characters, and inspirations behind the writing.
Above is my personal learning network map. In the center is me (the yellow star). Radiating out from the center are my different social connections which I can turn to in order to learn from, acquire knowledge, or consult. Each straight line represents a degree, and the most powerful degrees are in black. The less powerful degrees (those with a larger number of ties to reach) are represent as lighter, in gray. The groups I chose to include are my friends and family, my professors and teachers that I have had, and fellow education majors. They each had different groups which they could connect me to, if necessary, to increase my learning base. As Rheingold discusses, I could use a bridge to connect my learning network to the personal learning network of any other direct connection, meaning I could add a bridge to the network of another student in ENGL 3241.
For my second ds106 assignment, I chose:
Photo It Like Peanut Butter: Rather than making animated GIFs from movie scenes, for this assignment, generate one a real world object/place by using your own series of photographs as the source material. Bonus points for minmal amounts of movement, the subtle stuff.
I used photos I had taken with my sister and her friend on some railroad tracks. I tried several different sets of photos that I had, but these were the most sequential. They made the most seamless gif with the least “jumpy” movements. I used makeagif.com. It was a simple system, you just upload your photos, order them, then choose the speed and size of the gif. If I made another gif I might try a different software just to try one with more options. I manually uploaded the gif to ds106 (mine’s the one titled *Brielle’s gif*), and the assignment link is at the beginning of this post. The direct link to the gif is below (I couldn’t figure out how to embed it in the post).
As Rheingold discusses in Chapter 4 about collaboration, the internet and technology has made human collaboration exponentially more accessible, useful, and relevant in our lives. Although humans have always been social creatures, the speed at which we can collaborate today has brought that social interaction to new heights. People can collaborate with others at the touch of a button, and they can choose to access others with whom they are different or similar, older or younger, more informed or less. We collaborate nearly every time we use the internet, which for most of us is daily, whether it is through sharing information or accessing information another has shared over the web. As Rheingold says in his section on Wikipedia, by sharing information and fact-checking collectively, can learn information and share it with others much faster and more effectively than any individual could on his or her own.
I found this chapter very relevant to our recent class activities, specifically the crap detection project and the affinity spaces. Through the crap detection project, aside from collaborating with our partners, we used the internet to triangulate several sources and verify the legitimacy of information. Not only was the original information acquired through collaborative sites, but so was the legitimizing of that information. In an affinity space, the entire idea is centered around collaboration. It is a common space for people to come together about one activity or idea and increase each others knowledge and enjoyment of their shared interest. While these have always existed in the form of clubs and other meeting places, the introduction of technology has increased the collaboration, making the space more available to interested parties all around the world. These spaces use collaboration by experts sharing knowledge about the subject with members who are less experienced with it, and they also can create and share new aspects of the subject, for example member-created levels on computer games which can be shared with and played by any users of the game.
Collaboration has always been a useful tool in the classroom, but now with the advances we have in technology, that collaboration can expand beyond just the students in the class. As a teacher, I can use collaborative activities through the internet and with other classes and people around the world, with a more complex system such as ds106 or even something as simple as using Google Docs to share information and projects with students in other classes or schools.